AI Insights · Timothy · January 2022
Top Boxing Games on iOS in Austria Q4 2021
Discover the performance trends of the top five boxing games on iOS in Austria during Q4 2021, including downloads, revenue, and active users.
In Q4 2021, the top five boxing games on iOS in Austria showed varied performance in terms of downloads, revenue, and active users. Here’s a detailed look at each game based on data from Sensor Tower.
Real Boxing 2 from Vivid Games S.A. saw its weekly revenue fluctuate, peaking at $114 in early December. Weekly downloads experienced an uptick in early October, reaching 122, and another peak in early December at 110. Active users started the quarter at 135 and showed a generally steady trend, ending at 97 by the end of December.
EA SPORTS™ UFC® by Electronic Arts had consistent weekly revenue, maintaining around $20 to $30 throughout the quarter. Downloads saw a notable increase towards the end of December, peaking at 89. Active users grew steadily, starting from 200 at the beginning of the quarter and reaching 239 by the end.
I, The One - Fighting Games from Azur Interactive Games Limited did not generate significant revenue, aside from a brief increase in early November. Downloads showed a positive trend, peaking at 94 in the week of December 20. Active users remained robust, fluctuating between 544 and 649 throughout the quarter.
Slap Kings by Lion Studios had minimal revenue during Q4 2021. Downloads, however, showed a significant increase towards the end of December, reaching 99. Active users saw a notable rise, starting at 205 and peaking at 367 by the end of the quarter.
Boxing Star: Real Boxing Fight from THUMBAGE experienced a peak in weekly revenue of $170 in the last week of December. Downloads were highest in early November with 156. Active users saw a sharp increase to 405 in early November but then stabilized around the 100 mark for the remainder of the quarter.
For more detailed insights and data, visit Sensor Tower.